Course Details
Course Details
What You'll Learn
Topic 1: AI Vibe Coding Fundamentals for Game Development
Topic 2: Building Interactive Gameplay and Game Systems
Topic 3: AI-Assisted Testing, Optimization, and Game Deployment
Course Info
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target Age Group: 18-65 years old
Minimum Software/Hardware Requirement
You will need the following for this course:
- Unity Hub and Unity Editor (Personal) – free
- Visual Studio Code – free
- An AI coding assistant with a free tier, e.g. GitHub Copilot Free in Visual Studio Code
Install and test the listed software before class. Confirm the required version and account or licence access in your joining instructions. Cloud and AI services may charge subscription or usage fees.
Bring a Windows or Mac computer supported by the course software, with a mouse and enough free disk space for exercise files. Check the vendor's memory and graphics requirements before installing.
Bring your own computer and charger, with a reliable internet connection and permission to install the required software. For live online classes, also prepare a microphone or headset.
If you need help arranging a suitable device, contact us before the class to confirm availability.
Job Roles
Job Roles
- Junior Unity Developer
- Unity C# Programmer
- Game Designer (Entry Level)
- 3D Game Prototype Developer
- Mobile Game Developer
- Unity Developer (Entry Level)
- Game Tester & QA Specialist
- Junior Game Programmer
- Game Scripting Assistant
- Technical Artist for Unity Projects
- Level Designer
- AR/VR Developer (Entry Level)
- Indie Game Developer
- Game UI/UX Designer (Entry Level)
- Interactive Media Developer
- Junior AR/VR Content Creator
- Assistant Game Development Tutor
- Unity Freelance Developer
- Game Content Creator
- Game Production Assistant
Trainers
Trainers
Dr. Muhammed Siraj is a cybersecurity specialist and academic with 15 years of experience, serving as Senior Lecturer in the Department of Informatics and Director of Graduate and Continuous Education at Academic City University in Accra. He holds a PhD in Security in Computing from Universiti Putra Malaysia, where his research focused on blockchain security, an MSc in Information and Communication Technology from Aalborg University in Denmark, and a degree from the University of Ghana. He is a licensed independent assessor with Ghana's Cyber Security Authority, holds leadership roles in national cybersecurity and privacy professional bodies, and is certified as a Certified Ethical Hacker (CEH), Computer Hacking Forensic Investigator (CHFI) and Certified Data Protection Supervisor (CDPS). Before joining Academic City, he served as Acting Director of ICT and Data Protection Supervisor at Wisconsin International University College. His expertise spans penetration testing, digital forensics, incident response, malware analysis, cryptography, cloud and IoT security, zero trust architecture, cyber threat intelligence, data protection, and governance, risk and compliance.
Dr. Siraj's research interests cover blockchain, cybersecurity, distributed computing, consensus protocols and machine learning, with published work on blockchain consensus security, smart-contract privacy preservation for sensitive records in the cloud, and new consensus mechanisms. This background gives him a distinctive perspective on artificial intelligence: as organisations adopt AI tools, agents and data-driven automation, he helps learners understand how to protect the data these systems depend on, recognise new attack surfaces, and put sound governance, privacy and access controls in place so that AI can be used safely and responsibly. In the classroom he connects technical practice with regulation, privacy and human factors, drawing on real-world security and data-protection cases to show how concepts apply in professional settings, and his experiential, hands-on teaching style has made him a trusted trainer for students and working professionals alike.
Games and interactive experiences are a playful but serious part of the portfolio of Dr. Alfred Ang, a full-stack AI developer, Agentic AI solution architect and corporate trainer who serves as CTO of Tertiary Infotech Academy Pte Ltd, the Singapore training organisation behind Tertiary Courses. Dr. Ang has used AI vibe coding to build and publish a range of games: native Sudoku apps for iOS and Android with on-device puzzle generation and guaranteed unique solutions, word-search puzzle games with difficulty levels, a spinning-wheel app with sound effects and celebrations, and Signal Shift, a tactile neon logic puzzle for the browser. The arvr-playground project generates and reviews WebXR augmented and virtual reality scenes from simple vibe prompts, while AI Kids Academy combines gamified storytelling, coding and game-development activities for young learners, with companion apps on the App Store and Google Play. Dr. Ang has also built GPU-accelerated fractal generators and animated interactive explainers in vanilla HTML, CSS and JavaScript. More than 300 public repositories at github.com/alfredang show how an AI assistant can take an idea from concept to playable prototype in hours, and how much design judgement, testing and polish are still required to make a game genuinely enjoyable and ready for release on a public store. Dr. Ang has learned that AI is excellent at producing mechanics quickly but that pacing, feedback and fun still come from human design choices and plenty of play-testing.
AI Vibe Coding for Game Development follows that path from idea to release. The first topic covers AI vibe coding fundamentals for game development: project setup, game architecture, level design, asset management and user interface basics, with an AI coding assistant generating the starting code from plain-English descriptions. The second topic builds interactive gameplay and game systems, including player controls, physics, animation, scoring, collision handling and simple enemy behaviour, with learners prompting, testing and refining each mechanic until it feels right. The final topic, AI-assisted testing, optimisation and game deployment, covers finding and fixing bugs, improving performance, balancing difficulty and packaging a game for the web or mobile. Dr. Ang demonstrates techniques taken directly from the published puzzle, kids and AR/VR projects, showing how a vague prompt leads to messy code and how a clear specification, small iterations and careful play-testing produce a better result. Participants spend most of the course building their own game, from a simple arcade or puzzle concept to a shareable prototype. No prior game-development experience is needed, though basic familiarity with computers and a creative idea or two will help. Hobbyists, educators, designers and aspiring developers will leave with a playable game and a reusable workflow for the next one. Learners also discuss publishing options, from sharing a web build with friends to the requirements for submitting to mobile app stores, drawing on Dr. Ang's own release experience. Tips on sound, visual feedback and simple polish are shared along the way. To try the games and interactive projects that inspired this course, visit Dr. Ang's portfolio at https://github.com/alfredang.
Review
Customer Reviews (6)
- Very satisfied Review by Course Participant/Trainee
-
Good hands-on training with plenty of examples. I feel much more confident applying these skills now. (Posted on 6/12/2024)1. Do you find the course meet your expectation? 2. Do you find the trainer knowledgeable in this subject? 3. How do you find the training environment
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