Course Information

  • Sessions 2 days
  • Duration 15 hrs
  • Level Beginner
  • Assessment NA

Venue

Course Brochure

Prerequisite

This course is for beginners. No prerequisite is required.

Certification

  • Certificate of Completion from Tertiary Courses - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Courses.

AI Vibe Coding for Game Development

Course Code: C674
AI Vibe Coding Series
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What's This Course About

AI Vibe Coding for Game Development is a hands-on course that teaches participants how to rapidly design, develop, and prototype games using AI-powered coding assistants and modern game development tools. Instead of spending excessive time writing repetitive code, participants will learn how to leverage Generative AI to accelerate game development while understanding the fundamental principles of game design, programming, and interactive media.

The course begins with the fundamentals of game development, including project setup, game architecture, level design, asset management, gameplay mechanics, physics, animation, and user interface design. Participants will use AI coding assistants to generate, explain, debug, and optimise game scripts, enabling them to build game features faster while maintaining code quality and consistency.

Building on these foundations, participants will develop interactive gameplay systems such as player controls, character movement, collision detection, scoring systems, inventory management, AI-controlled characters, and event-driven game logic. They will also learn to create engaging game environments by integrating animations, audio, visual effects, and interactive objects including doors, switches, elevators, and collectibles.

Throughout the course, participants will adopt a Vibe Coding workflow that combines AI-assisted development with iterative design, testing, debugging, and optimisation. They will learn effective prompt engineering techniques for game development, best practices for AI-assisted coding, code refactoring, and performance optimisation to create efficient and maintainable game projects.

By the end of the course, participants will be able to confidently design, build, test, debug, and refine complete game prototypes using AI-assisted development tools, significantly improving productivity while producing engaging games for desktop, mobile, or other supported platforms.

Why Take This Course?

  • Hands-On Learning Learn by doing. Every topic is practised hands-on, so you leave with skills you can use at work straight away.
  • Live Coaching Experienced instructors coach you live, answer your questions and guide you step by step.
  • Free Post-Course Consultation Stuck after class? Message your trainer any time for guidance as you apply what you have learned.
  • Always-Updated Materials Materials are refreshed to stay relevant. Log in to our LMS any time to get the latest version.

Course Fee

₵1,500.00

Course Date

Additional Note

Please bring your own laptop for hands-on training. If you don't have laptop, we can provide spare laptop for training use.

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to info@tertiarycourses.com.gh and we will forward your queries to the subject matter experts and get back to you as soon as possible.

Cancellation & Reschedule Policy

  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% to participants.
  • Note: the venue of the training is subject to changes due to class size and availability of the classroom. The minimum class size to start a class is 3 Pax.

Course Details

Course Details

What You'll Learn

Topic 1: AI Vibe Coding Fundamentals for Game Development

Topic 2: Building Interactive Gameplay and Game Systems

Topic 3: AI-Assisted Testing, Optimization, and Game Deployment

Course Info

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

You will need the following for this course:

Install and test the listed software before class. Confirm the required version and account or licence access in your joining instructions. Cloud and AI services may charge subscription or usage fees.

Bring a Windows or Mac computer supported by the course software, with a mouse and enough free disk space for exercise files. Check the vendor's memory and graphics requirements before installing.

Bring your own computer and charger, with a reliable internet connection and permission to install the required software. For live online classes, also prepare a microphone or headset.

If you need help arranging a suitable device, contact us before the class to confirm availability.

Job Roles

Job Roles

  • Junior Unity Developer
  • Unity C# Programmer
  • Game Designer (Entry Level)
  • 3D Game Prototype Developer
  • Mobile Game Developer
  • Unity Developer (Entry Level)
  • Game Tester & QA Specialist
  • Junior Game Programmer
  • Game Scripting Assistant
  • Technical Artist for Unity Projects
  • Level Designer
  • AR/VR Developer (Entry Level)
  • Indie Game Developer
  • Game UI/UX Designer (Entry Level)
  • Interactive Media Developer
  • Junior AR/VR Content Creator
  • Assistant Game Development Tutor
  • Unity Freelance Developer
  • Game Content Creator
  • Game Production Assistant

Trainers

Trainers

Dr. Muhammed Siraj is a cybersecurity specialist and academic with 15 years of experience, serving as Senior Lecturer in the Department of Informatics and Director of Graduate and Continuous Education at Academic City University in Accra. He holds a PhD in Security in Computing from Universiti Putra Malaysia, where his research focused on blockchain security, an MSc in Information and Communication Technology from Aalborg University in Denmark, and a degree from the University of Ghana. He is a licensed independent assessor with Ghana's Cyber Security Authority, holds leadership roles in national cybersecurity and privacy professional bodies, and is certified as a Certified Ethical Hacker (CEH), Computer Hacking Forensic Investigator (CHFI) and Certified Data Protection Supervisor (CDPS). Before joining Academic City, he served as Acting Director of ICT and Data Protection Supervisor at Wisconsin International University College. His expertise spans penetration testing, digital forensics, incident response, malware analysis, cryptography, cloud and IoT security, zero trust architecture, cyber threat intelligence, data protection, and governance, risk and compliance.

Dr. Siraj's research interests cover blockchain, cybersecurity, distributed computing, consensus protocols and machine learning, with published work on blockchain consensus security, smart-contract privacy preservation for sensitive records in the cloud, and new consensus mechanisms. This background gives him a distinctive perspective on artificial intelligence: as organisations adopt AI tools, agents and data-driven automation, he helps learners understand how to protect the data these systems depend on, recognise new attack surfaces, and put sound governance, privacy and access controls in place so that AI can be used safely and responsibly. In the classroom he connects technical practice with regulation, privacy and human factors, drawing on real-world security and data-protection cases to show how concepts apply in professional settings, and his experiential, hands-on teaching style has made him a trusted trainer for students and working professionals alike.

Games and interactive experiences are a playful but serious part of the portfolio of Dr. Alfred Ang, a full-stack AI developer, Agentic AI solution architect and corporate trainer who serves as CTO of Tertiary Infotech Academy Pte Ltd, the Singapore training organisation behind Tertiary Courses. Dr. Ang has used AI vibe coding to build and publish a range of games: native Sudoku apps for iOS and Android with on-device puzzle generation and guaranteed unique solutions, word-search puzzle games with difficulty levels, a spinning-wheel app with sound effects and celebrations, and Signal Shift, a tactile neon logic puzzle for the browser. The arvr-playground project generates and reviews WebXR augmented and virtual reality scenes from simple vibe prompts, while AI Kids Academy combines gamified storytelling, coding and game-development activities for young learners, with companion apps on the App Store and Google Play. Dr. Ang has also built GPU-accelerated fractal generators and animated interactive explainers in vanilla HTML, CSS and JavaScript. More than 300 public repositories at github.com/alfredang show how an AI assistant can take an idea from concept to playable prototype in hours, and how much design judgement, testing and polish are still required to make a game genuinely enjoyable and ready for release on a public store. Dr. Ang has learned that AI is excellent at producing mechanics quickly but that pacing, feedback and fun still come from human design choices and plenty of play-testing.

AI Vibe Coding for Game Development follows that path from idea to release. The first topic covers AI vibe coding fundamentals for game development: project setup, game architecture, level design, asset management and user interface basics, with an AI coding assistant generating the starting code from plain-English descriptions. The second topic builds interactive gameplay and game systems, including player controls, physics, animation, scoring, collision handling and simple enemy behaviour, with learners prompting, testing and refining each mechanic until it feels right. The final topic, AI-assisted testing, optimisation and game deployment, covers finding and fixing bugs, improving performance, balancing difficulty and packaging a game for the web or mobile. Dr. Ang demonstrates techniques taken directly from the published puzzle, kids and AR/VR projects, showing how a vague prompt leads to messy code and how a clear specification, small iterations and careful play-testing produce a better result. Participants spend most of the course building their own game, from a simple arcade or puzzle concept to a shareable prototype. No prior game-development experience is needed, though basic familiarity with computers and a creative idea or two will help. Hobbyists, educators, designers and aspiring developers will leave with a playable game and a reusable workflow for the next one. Learners also discuss publishing options, from sharing a web build with friends to the requirements for submitting to mobile app stores, drawing on Dr. Ang's own release experience. Tips on sound, visual feedback and simple polish are shared along the way. To try the games and interactive projects that inspired this course, visit Dr. Ang's portfolio at https://github.com/alfredang.

Review

Customer Reviews (6)

Very informative Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
Good hands-on training with plenty of examples. I feel much more confident applying these skills now. (Posted on 2/26/2026)
Would attend again Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
The course content was comprehensive and up to date. The practical exercises were the best part. (Posted on 11/16/2025)
Very useful course Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
The course content was comprehensive and up to date. The practical exercises were the best part. (Posted on 6/5/2025)
Superb training Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
The trainer was knowledgeable and explained the concepts clearly with real-world examples. (Posted on 12/7/2024)
Practical and relevant Review by Course Participant/Trainee
1. Do you find the course meet your expectation?
2. Do you find the trainer knowledgeable in this subject?
3. How do you find the training environment
Really enjoyed the training. The examples were relevant and the pace was just right. (Posted on 7/8/2024)

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